Sims 3 social experiment update: Everything is falling to pieces

16 Dec

Well, my social experiment involving The Sims 3 has a hypothesis that is turning out to be true: Everything in the lives of my sims living on part-time pay is going to pieces.

I’m not playing like many simmers do and making their lives miserable as much as possible — except for the fact that I’m making live on part-time pay, of course. I’m just not making them fight, catch their significant others in affairs, and that sort. In fact, I fight to make sure all their basic needs are taken care of. That’s been a real challenge though.

For starters, all of their personal relationships are falling apart. Kim and Jason fight off any romantic interactions the other tries to have with them. They’re not even kissing, much less going further than that. Little Megan’s relationship with both of her parents have fallen to “acquaintance” status. Lori’s relationship with her parents is falling off, as well. So, because their relationships within the household are falling to pieces, there’s no way they’re going to make friends outside the household, either. A girl from school came home with Lori, but she had to tell the girl to leave as soon as they got through the door because Lori was going to pass out from exhaustion. Any free time these people have from work and school is spent working on their skills that would make them extra money. For example, Kim is going nuts trying to write on her novel before work every day, and Lori tries to make it to the park to play guitar for tips after school. To top it off, Lori has the “brooding” trait, and her emotional stress is causing her to have to stop what she’s doing to contemplate the meaning of life for at least a couple of hours at a time. Kim has the “neurotic trait”, which basically causes her to freak out often. Jason is a “grumpy” sim, and a bad mood is often made worse by that.

Jason wants a kiss. Kim doesn't feel like it and pushes him away.

Jason wants a kiss. Kim doesn’t feel like it and pushes him away.

 

The house itself is falling apart. Their pets, alone, have caused $750 in furniture damage to their house, and paying to replace all of that would eat the family’s finances. Thanks to Kim scolding her, the dog has lost her destructive trait, but the cat still has it. On top of what the pets have done, the cheap appliances that are all the family can afford keep falling apart. The shower has broken about two or three times during the three days or so I’ve played on this game, and the toilet has gone down the toilet so much that I’ve lost count.

A familiar sight in the Cornell household: Someone having to unclog the cheap toilet.

A familiar sight in the Cornell household: Someone having to unclog the cheap toilet.

 

Sims also have wishes that, if you can make them come true, will put them in a better mood once fulfilled. When they’re in better moods, they produce more (and earn more), and their social interactions are more positive. The problem for me with the Cornells is that, like most sims, their wishes involve buying something. Even if they have the money in the bank account, that doesn’t mean they should blow their nest egg and get it. I can’t even boost their moods most of the time because I can’t give them what they want or even what they need sometimes.

Apparently, this isn’t the case just in the sim world, but in the real world. According to a study from Iowa State University, economic hardship such as low income and income loss increase parents’ sadness, pessimism about the future, anger, despair, and withdrawal from other family members. As this emotional stress increases, they tend to interact with each other and their children in a more irritable and less supportive fashion. These patterns create marital instability and disrupt effective parenting strategies. For the children, it increases risk of suffering developmental problems such as a depressed mood, substance abuse, and engaging in delinquent behaviors. This stress also decreases children’s ability to function well in school and with peers.

Over the next few days, I’m going to try some recommending coping activities I’ve read about in this New York Times piece on my sims to see if it improves their situation. I may also try to find ways to improve their situation, in general, to see if part-time life was the main source of the problem after all.

Current music: Foo Fighters, “Everlong”

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One Response to “Sims 3 social experiment update: Everything is falling to pieces”

  1. The Sadder But Wiser Girl December 16, 2012 at 6:30 pm #

    My family is so there right now. Looking forward to your posts.

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